Sunday, August 8, 2010

Trash-Can Project

Illustration 1.
Illustration 2.
Illustration 3.

Illustration 4.




Illustration 5.


Introduction:

The brief required a trashcan to be built in our studio space for the recycling of 'design junk' based on the reading Lila: An Inquiry into Morals by Robert M. Pirsig and the overarching theme of the Medieval Carnival (the design theme for this semester). For my group, the Paper (3D scan) group, we had an additional requirement to relate or draw inspiration from the 3D scans of 10 collected objects. The collected objects were mostly found as rubbish; thus, initiating the irony of 'rubbish' as an inspiration for a 'trashcan.'

The Process: 

With my idea I began with the understanding that our junk must be forgotten to get rid of the bias and the emotional state at that time, both of which inclined towards witnessing the idea in a bad light. Only when we have forgotten about the dark subjectivity attached to the idea, through a process of distancing ourselves from the project, could we begin to rethink, review and re-engage with the 'junk' ideas as a way of inspiring us for new projects in the future. That is, we must first get rid of our negativity that associates the idea as junk to allow for it to be useful later - and that begins, in my opinion, through not seeing the object for a long period of time.

This idea developed further to accomodate a design that allowed for the characteristic of 'randomising'; this would allow the storage of the junk ideas to be rearranged into a place where it would be hard to be found at once, thus hiding the junk until we are able to rid ourselves from negativity. Furthermore, I thought it was necessary to physically demonstrate this aspect of 'hiding' and 'randomising' so that the trashcan was able to be actively engaged with; hence, the physical act would emphasise the desire to 'forget.' From my research, these concepts was most readily related to puzzles.

Puzzles, such as the rubicks cube, coincided with my intentions of randomising and hiding. Through motion of the rubicks cube, the coloured squares could be rearranged in a way that was random. This process can be illustrated above in Illustration 1. The eventual development towards my design was allowing for movement as a way of randomising things and engagement with the trashcan itself.

In relation to the reading, the trashcan facilitated the random access part and some limited ways of sorting the 'junk' into 2D, 3D and digital design works. That is, the trashcan was readily available and could be used without restriction (except on the availability of junk) and had limited sorting into groups depending on mediums. The reading also inspired the idea of 'systems' and I tried to continuously think of my design as both a physical object but also as a set of possible and positive consequences.

Finally, I chose the 'egg carton' scanned object as a starting point to my design. I quite liked the idea of the egg carton being made to 'fit' the egg, which made it extremely condensed and functional. While playing around with the egg carton scan, by stretching horizontally and vertically, I began to see that the design junk could be like the egg, and so the container might resemble something of an egg carton stretched in different ways dependent on the nature of the media.

The Final Outcome:

The design's final outcome encompasses the ideas of randomising and hiding in three different 'modules' of red (for the digital media), orange (for the three dimensional work) and the blue (for the two dimensional work) which move around so that each module can be 'hidden' amongst the masses of similar modules.

The location of the trashcan was at the Architecture studio, in attempts to bring something 'playful' into the somewhat gloomy place (that is, the architecture studios are somewhat purely functional and there are no 'fun' things anywhere). It was also to encourage the use of the trashcan amongst many people so that we can find not only our own ideas but other design junk from other students; and also to enable others to join in together and discuss.

 The trashcan was displayed on the wall in colourful arrangements to provide a final aesthetic comment.

 Hate/Love:
  • I hated how I focused more on the model than the drawings.
  • I hate how my drawings were not efficient in conveying the final outcome; this, I felt gave the overall presentation to have inconfidence and uncertainty. These factors made it feel less strong.
  • I liked how ideas needed to be tested to properly work and learning that the project's success is its plausibility in real life context.

3 comments:

  1. This was an interesting presentation; both visually and verbally. The influence of a "locked" form in an egg carton was an unique aspect to your design. I liked how you explored various subject matters to order to reach the final outcome or the reasons behind that outcome. Such as the puzzle idea from a simple rubix cube. The idea of clearing the mind as a parallel to hiding ideas could be seen in your device design. I found that aspect interesting and you have demonstrated this concept throughout your trashcan design. In addition, that specific idea reminded me quite clearly of the reading supplied (Lila: An Inquiry into Morals by Robert M. Pirsig) because his "trashcan" was organized in a way but all the ideas seemed very random and you would "clear you mind as you wrote down each idea and stored them away"; similar to your design. This demonstrates that you have taken your time and read and understood the reading.

    The only thing I would comment is how would you retrieve that stored information once you start shuffling and moving all those storage devices? I understand that once you start shuffling them, you will lose track of its contents and location. However, there are times when we do have to retrieve certain pieces of information, and it would be quite time consuming if we were to search or look into each compartment for ONE piece of information.

    However, the idea of playing around and having fun is quite appealing to me as it will not only function as a storage system, but also as a game; a method of releasing the stress within the studio environment. In addition, the illustration are able to communicate your ideas (especially the photograph of a student playing around with an entire wall-storage device) and your model was produced to a remarkable standard.

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  2. Through your verbal and visual descriptions and presentations of your idea, it can be proven that you understand the text from Lila: An Inquiry into Morals by Robert M. Pirsig. I quite liked how you categorized your junk into three sub groups (2d, 3d and digital). The influence of puzzles (rubix cubes) as the starting point of your design is interesting (the idea of clearing your mind being in parallel with hiding your ideas/information). This can be seen clearly throughout your design.

    The only negative aspect to this is the question of retrieving the information. How would I retrieve the information when the wall is packed and it's been shuffled and played with? Would it not be a hassle for me to search each storage container? Would this not be time consuming? I understand that shuffling the boxes will act in relation to the rubix cube idea (clearing the mind=hiding information). However, there are times when specific pieces of information are required.

    Lastly, I really enjoyed the idea of creating a "fun" and playful storage system; especially in the studio environment where everyone is stressed and in "zombie" mode. The photograph of the storage system as a wall; with the student, is clear, detailed, and communicative to the audience. Overall, your verbal and visual presentation was well thought and descriptive, it was easy to grasp the concept and ideas of your device design.

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  3. I think this is a very interesting concept of a trashcan, and the idea of puzzle-like interaction is appealing.

    I thought there might have been opportunity for the cross-pollination of ideas between various mediums, as that is one of the methods you used to inspire this design. Having digitised a model, I thought there might have been a way to carry this through the final design.

    But the ideas from the reading has evidently influenced the design, and the junk allows itself to be organised.

    I also like how there is a collaborative aspect, allowing you to use other peoples' junk.

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